Effects of Violent Video Games Proved By Research Study


Effects of Violent Video Games

A research study on the effects of violent video games has shown an increase of aggression. This is caused by playing a violent video game, and when a player keeps thinking about the game, the potential for aggression can last for as long as 24 hours or even more.

Experiment: Effects of Violent Video Games

This research study, conducted by Brad Bushman of The Ohio State University and Bryan Gibson of The Central Michigan University, shows that – at least for boys – ruminating about the violent game can increase the potency of the game’s tendency to lead to aggression long after the game has been turned off.

Effects of violent video gamesCollege students were randomly tested by the scientists on one of six different video games for 20 minutes. Half of the games were violent (e.g. Mortal Kombat) and half were not (e.g. Guitar Hero). To test the effects of violent video games, half of the players were told over “the next 24 hours, think about your game, and try to find ways your game could improve when you will play again.”

Less Effects of Violent Video Games on Females

To test the aggressiveness, Bushman and Gibson met the participants the next day. For those who didn’t think about the game, the violent video game players aren’t more aggressive than those who had played non-violent games. However the violent video game players who thought about the game were more aggressive than the other groups. The research study also found that women who played the violent video games and thought about the games did not experience an increased aggression level 24 hours later.

This study is the first laboratory experiment to test the effects of violent video games. They can stimulate aggression for an extended period of time. Researchers noted that it is “reasonable to assume that our lab results will generalize to the ‘real world.’ Violent game players usually play longer than 20 minutes, and probably think about their game play in a habitual manner.”

The U.S. Supreme Court also agreed last week to hear a case on restrict sales of violent video games to minors. Both the California lawmakers who approved the law in 2005 and the U.S. 9th Circuit Court of Appeals judges who overturned the law in 2009 claimed that scientific research on effects of violent video games was on their side.

Want to test out for yourself if this study is true? Then why not try Killzone 3 for Playstation or Dragon Age 2 for Xbox, and let us know if you become a more angry person afterwards!


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6 Responses to “Effects of Violent Video Games Proved By Research Study”

  1. Phil says:

    Sorry but this study does not “prove” the effects of violent video games. It shows the result of their particular methodology. Which I might note did not have the same effect on female players.

    Also the line “This study is the first laboratory experiment to test the effects of violent video games.” is completely false and has no basis in reality. There have been several different research studies/experiments on the subject with a wider variety of results.

    The only thing this article “proves” is that the author is not a credible journalist.

  2. NateJC says:

    Interesting.

    Although note that this is certainly not the “first study” of its kind. I did a 15 page research paper in college about 7 years ago and cited multiple similar studies. Including one that allowed gamers to “shock” another human that they couldn’t see (which really wasn’t there) as long and as hard as they wanted after playing. The purpose was to test if the gamers that played the violent games would be more aggressive.

    Good read, but I just wanted to clarify that this is definitely not “the first laboratory experiment to test the effects of violent video games”. Thanks!

  3. you have good info but u need to find the true nature on what is really causing violence in our schools and streets

  4. B5970481 says:

    This, I believe, is very untrue. Especially now-a-days where video games such as “Call of Duty” and “Halo” are socially connected and used primarily as a way to have fun with friends leads me to believe that they are actually good for teens rather than harmful.
    To explain this I will use personal experience, basic logic and reasoning.
    In my personal experience, getting an Xbox 360 for Christmas improved my social life dramatically. Before i had the Xbox, i did not hang out much with my friends that i had hung out with at school, and from I heard from their conversations at school were jokes about popular video games and cool things that had done while playing. (for clarification, my friends and I are in the “smart” crowd of people because we are the ones who take honors and AP classes and get mostly A’s) I was never invited into these conversations or to hang out on the weekends before i got the xbox. Once i got the xbox I had started to be invited to play in games with my friends where we could both talk and play together in an Xbox Live party. I also started to get invited to LAN parties, which are parties where we all meet together at one persons house to link Xbox’s and all play together. I became better friends with these people both at school and on weekends which dramatically improved my self-esteem and social life, where previously i had little to none. Of course, that is not all we do together but because i started playing xbox with them, i had been invited to more and more things and thus creating the friends i have now.

    Now of course this makes sense if you think about it logically. A lot of the times, when people try to hang out with friends there isn’t really a lot to do, especially in the later hours of the day rather than sit around and just talk or do drugs. This is actually a big argument for drug usage is that there is just not a lot to do other than just that. Not to mention drugs amplify the most mundane of activities making them more popular. However, if you have something “fun” to do such as play video games with friends, drugs become less of a primary option for social events. And really, fast paced action video games increase some complex activity in the brain. For example, if you moving around and getting shot at while looking at multiple enemy targets, it requires a lot of quick decisions and thinking, as well as a larger picture of the strategy and the map, to generate motions to stay alive and still get kills to up your score. And truly, these are the game designer’s intent when creating maps is to develop a way for teams to win based on their skills for teamwork strategy, individual strategy, and ability to make quick decisions. These skills can be emphasized differently in different maps and different games but essentially it requires a lot more than just pure agressive behavior to actually do well in video games. In summary, videogames not only give teens a safe and fun way to hang out with each other, but also involves very high level and complex types of thinking that have to be adaptable to different maps and games that are played.

    So in conclusion, video games are not truly bad for teens but rather helpful. It is a good, safe, and fun way for friends to get together and talk and have fun, providing a healthy social life, and also requires a variety of complex thinking and strategy that has to adapt with each different map played. So, violent video games actually increasing agressive behavior sounds really false to me because to actually win and play well when playing video games such as “Call of Duty” it is very important to remain calm and non-agressive in order to more easily make smarter quick decisions and think more productively in an overall team and individual strategy. This is why video games are good rather than bad

  5. Heart_kuletz11 says:

    can you help me on my thesis..i need a introduction about “the effects of computer games on the studies of 3rd year Engineering students..

  6. Random says:

    Type your comment here.

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